Hello you wonderful human,
A few days ago I finally got the point of completing the first of hopefully not too many test shows with the majorly re-written PlanMixPlay application. As expected, there was no shortage of issues found during the short, short (, short) show. You might wonder why the shows aren't announced in advance - well, two reasons really: First and foremost, they're primarily aimed at being horrible train-wrecks, rather than entertaining. You may think to yourself that you could see the fun in that (you horrible person), but really we're talking wrecks that just crash and cease to broadcast. Believe you me, there's nothing funny about dead air. Second, and perhaps more practically important, I rarely know when I'm ready to actually do a test show more than moments before they'll occur. Once I'm ready, I'll rarely want to wait more given my eagerness to push through and see things break as quickly and as terribly as they can.
Nevertheless, you can bask in a little bit of the after glow here with my run-down of the most glaring issues have/will be tackling before I try setting it all up again:
That's all for now - I imagine it will likely take at least another month or so before I get around to fixing all these issues and doing another test, but I think we should then be fairly close to having a new stable build I can continuously build on and perform with. Excitement!
As the first online show (in nearly a years time) starts closing in, I've spent a bit more time pondering what sort of format I'd like things to be in. I'm fairly content with having the show itself starting much like it used to, except with a few significantly new bells and whistles. However, it's important to me that it also evolves. The whole purpose of building PlanMixPlay is allow for some significant evolution of the show to occur.
As some point in the past I noticed that YouTube started supporting its content creators splitting videos into seasons and episodes, not unlike classic television. I like that this allows a show to more explicitly portion its content. In my case, I would aim to have each new season to feature new functionality insuring that I continue developing PlanMixPlay once the show resumes.
One of the benefits of this site having a fairly small, possibly even non-existent readership, is that I don't mind being a bit open about future ideas and plans. As previously stated, I expect season one of the new PMP-based show to be quite faithful to my previous show. Season two on the other hand, I think I'll try to introduce some more video-based content. Nothing as casual and common as "Let's plays" (god knows YouTube has no shortage of that bilge), but more like a short expose on a single or couple of games per show. I.e. I'd dig up a couple of c-64 games I've played back when I was but a wee young lad, create some pre-recorded footage and then use that as partial content during the show. Furthermore, it makes sense to have the music selection also focus a bit on the featured game(s) in question.
I've not quite hammered down the exact format for season two as you can probably guess, but the rough idea will definitely be utilizing some amount of video media to flesh out that aspect of PlanMixPlay.
Another question that's left to answer is how long approximately each season will be. Given that I initially still intend to do a single show per week, I think an 8 to 10 episodes per season should give me sufficient time (8-10 weeks) to develop at least one or two new features per season. This may well get adjusted after I've completed a season or two and get a feel for how much I can take on in terms of development.
Last but not least, as a reward for reading this far and... Well... Bothering to even read any of this at all, here's a brief look at an approximate prototype of the live show visuals for season one!